DL - DAGGER / LIGHT RIFLEMAN



Base Position Description
When you've hammered the enemy's line thin, all it takes is a fast, hard stab to break through. For those times when you need someone bunkered, you call the Light Rifleman to streak through the gap and break their backs.

He is the guts and glory boy -- called for when your team's getting their flank-thing on, ordered on point when you're covering ground, and handed the flag when it's time to make the last run. He's fast and light and he doesn't mind having his butt hanging in the wind.

When it comes to buildings and bunkers, he's the close quarters specialist. His paintgun is short, light and maneuverable and it spends a lot of time getting shoved into dark corners. The Dagger's an action junkie, and it's a good thing, because he ends up in the shit more than anyone.


Basic
Requires at least one paintball day playing Dagger position.

The mad rush is one of the lamest plays in paintball. He who charges usually dies. However, a good Light Rifleman turns the mad rush into high art.

While he's learning when to rush and when to wait, the Light Rifleman will pick up a few dozen welts from poorly timed breakouts. There's really no other way to learn. A good Dagger will err to the side of getting shot up rather than waiting too long.

Likewise, learning to flank and run point are also high-risk positions, but to sign up for the Dagger position is to volunteer for the serious action. Eventually, you will beat the odds with speed, agility and a keen sense of timing. A super-light gearkit doesn't hurt, either; with a light gun and just a couple of hundred paintballs in reserve, the Light Rifleman can float through the melee like Neo from the Matrix.

It takes time to learn the art, so wear your welts with pride!


Senior
Requires at least six paintball days playing Dagger position.

He's getting his groove thing going, now that the Dagger has a little time under his belt. He's seeing the holes, watching the firing lanes and picking his paths carefully. The timing's coming together as the Dagger matches his runs to sync with his team's bursts of suppressive fire.

On flank, the dude's pulling together some sweet side-door moves. When his squad hits a roadblock, he flips to one side or the other and slithers up until he finds that perfect window. By now, he's taking out at least three or four of the bad guys before he gets eliminated.

His gearkit is looking better, too. His gun is trimmed down and he's packing the bare minimum in paint and accessories. He's wearing, or considering buying, more athletically-cut fatigues since standard military issue doesn't give him the agility he needs.

With all that running and gunning, he's dropped a couple of pounds and he's faster on his feet than ever.


Master
Requires at least fifteen paintball days playing Dagger position.

Like a martial arts expert, the Master Dagger can slide into enemy bunker complexes before they have any idea he's there. He frequently wipes out whole squads with lightning fast pushes and flanking maneuvers.

He's the ultimate badass pointman. He pushes upfield fast enough to get there but slowly enough to sucker the opposition into shooting at him before they have a good shot – giving away their positions and bringing down the full wrath of the squad. He draws the shot, drops back and then puts the killer flank on the ambushers.

If ambush is the problem then the Master Dagger is the solution. He's honed that game of cat and mouse to a high art. Rarely does his team get caught with their pants down, and they usually chew through an ambush with speed and style.

His gearkit is feather light, with a compact paintgun and pods carried out-of-the-way.

As the sharp point of his squad, the Master Dagger takes the game to the enemy with guts, speed and grace.


Elite
Requires at least fifteen paintball days playing Dagger position and a special commendation from Team Special Ops Paintball.

His level of skill was plainly obvious when Team SpecOps ran across this ultimate speed player and he has earned the commendation of Elite Dagger. His drives, flanks and feints are the best-in-his-class and any squad would rock with him on point.

His sense of an ambush is uncanny and he knows the perfect moment to lead a breakout charge. To watch him play Dagger is like watching a mongoose fight a cobra. He twists and turns and, when the moment is perfect, puts the bite on his opponents.